Recently I’ve been considering the concept of non-educational games and their implications in education. While some games are simply trash which truly stretch the imagination to figure out any value, there are myriad excellent games which aren’t necessarily designed to help get a single idea across, but may very well work in conceptual applications.
I’d like to look at these games more often, and so today I’m starting with Botanicula, which was has been a well-regarded game since it was released in 2012, but was just ported over to the iPad for more portable play.
Botanicula features a small group of what can only be described as bug/plant hybrids who are journeying through the beautifully designed scenes by solving environmentally based puzzles to “save the last seed from their home tree which is infested by evil parasites.”
While none of the creatures are real, the game could be used as a launching point for discussions on environmentalism, biology, food-chains, and more.
I’d also be interested to see teachers cross subject matters, such as writing a creative story using these characters with scientific principles applied to how the environment affects things around them.